Privacy Policy
Last updated: 28 September 2026
This page describes what the GamIA website at aiialabs.ge actually collects and stores today. GamIA is a free, Georgian-language browser games platform operated by the AI IA Labs team in Tbilisi, Georgia. For any privacy question or request, write to contact@aiialabs.ge.
The short version
- You can play without an account. The games do not ask for your name, email, phone number, location, camera or microphone.
- We measure how the games are used with Google Analytics and with our own game statistics.
- Leaderboards and the AI explanation feature use a device identifier calculated from your browser's technical characteristics.
- A leaderboard nickname is public. Please do not use a real name.
- The site shows no advertising, and the Meta (Facebook) Pixel is not installed.
- The site has no cookie banner and no analytics opt-out switch today. Section 9 explains what you can do in your browser.
1. Who uses GamIA: children and teenagers
GamIA is made for Georgian-speaking children and teenagers (roughly ages 8 to 16), and for the parents and teachers who hand them the device. Many of our players are children. The games have no age gate and no sign-up, and they are built so that a child can play without giving us contact details.
A parent or guardian who wants to know what is stored about a child's play, or wants it deleted, can write to contact@aiialabs.ge. Section 10 explains what we need in order to find it.
2. Accounts
No account or login is required, and the login system is switched off on the public site. The site asks for an email address only in optional forms meant for adults: the contact form on the home page and the waitlist form (section 6). No game ever asks for one.
3. Usage analytics
Google Analytics
We use Google Analytics 4 (through the Firebase SDK). It receives page views and gameplay events such as play_start, game_start, round completions, the end of a game, use of help or the tutorial, what you choose after a result, shares, and scroll depth. Events carry technical details such as the game, the mode, the score, the duration and whether you used touch or a mouse. Our code removes typed text, answers, nicknames, emails and device identifiers before an event is sent. Google Analytics also collects what it normally collects by itself, including your IP address, browser and device information, and its own identifiers stored in your browser.
Our own game statistics
When a game ends, the site sends one summary of that game to our own database: the game, a random player ID, start and end time, duration, how many steps were completed, the result, where the player left, the interface version, the input type and the campaign tags from section 4. It contains no nickname, no typed text and no device identifier. The random player ID (gamia_anon_id_v1) is created in your browser's local storage; it lets us count returning players without knowing who they are. For rate limiting, your IP address is turned into a salted hash that changes every day; it is stored separately from the game summary and deleted automatically after two days.
Two simple counters also exist: how many times a locked game card was tapped and how many times the feedback button was opened. They are stored as daily totals, with nothing that identifies a person.
4. Campaign links (UTM tags)
If you arrive through a link that carries utm_source, utm_medium or utm_campaign (for example from a social-media post or an advertisement), the site keeps those three tags for the current browser tab and attaches them to the analytics events and game summaries of that visit. This tells us which post or advertisement brought players. The tags describe the link, not you.
5. Device identifiers, leaderboards and nicknames
When you open a game that has a leaderboard, a daily streak or AI explanations, your browser calculates a device identifier, a SHA-256 hash of technical characteristics: how your browser draws a test image, the graphics chip name, time zone, screen size and colour depth, browser languages, platform, number of processor cores and an audio-processing test. It does not use your name, contacts, files or location, and no sound is recorded. We use it to keep one leaderboard result per device per game, to limit abuse and to block devices that submit offensive nicknames or forged scores.
When you submit a score or a daily streak, we store the game, your score or streak, the nickname, this device identifier, a hash of your IP address and the date. The nickname, the score and the date are public on the leaderboard; the device identifier and the IP hash are not publicly readable. Only the top 10 results of each game are kept; lower results are deleted.
For most leaderboards you type the nickname yourself (2 to 20 characters). It is checked against a list of blocked words and links are not allowed. Your browser remembers the last nickname you used. In online rooms with another player, nicknames are not typed: each player is given a random Georgian nickname from a fixed list, and the room stores the players' device identifiers, nicknames, scores and game state.
6. Things you choose to send us
- Feedback button. Your message (10 to 500 characters), its type (bug, idea or other) and the page you sent it from are stored. There is no contact field, so please do not put personal details in the message.
- Contact form (home page). If you write to us through the form, the name you type, your email address and your message are stored so that we can reply, together with the path of the page you sent it from (for example /). Nothing else is collected with the message.
- Waitlist form (adults only). Your email address, your interest, an optional note, your confirmation that you are 18 or older and your consent, together with the time, the page address and your browser's user-agent string.
- AI explanations. When you ask for an explanation after a question, the question's key, the correct answer, your wrong answer and your device identifier are sent to our server, which may request the explanation from Google's Gemini model. Usage is logged per device identifier and per IP hash to enforce limits. If you rate an explanation, your rating and optional reason are stored.
7. What is stored in your browser
The site itself does not set advertising cookies. It uses your browser's local storage and session storage for: the random player ID; your theme and language; tutorial flags; streaks, personal bests, daily-game progress and saved melodies; your last nickname; the campaign tags of the current tab; unfinished-game markers; multiplayer room markers; a 24-hour cache of AI explanations; and the time of your last feedback message. Google Analytics may store its own cookies or identifiers. Clearing your browser's site data removes all of it.
8. Services we use
- Google Firebase: website hosting, Google Analytics, and the Firestore database that holds feedback messages, contact-form messages and waitlist entries.
- Supabase: databases and server functions for game content, leaderboards, game statistics, multiplayer rooms and AI explanations.
- Google Gemini: generates AI explanations (receives the question data described above, not your identity).
- Google Fonts: fonts are loaded from Google, which sees your IP address and browser details.
These providers receive the data described above as part of delivering their service, and they may process it outside Georgia. The site contains no advertising scripts and no advertising trackers.
9. How long we keep data, and your choices
IP-based rate-limit records for game statistics are deleted automatically after two days, and leaderboards keep only the top 10 results of each game. For everything else (game summaries, leaderboard rows, feedback messages, contact-form messages, waitlist entries and AI-explanation logs) we have not yet set a fixed retention period; it is kept until we delete it or you ask us to. Google Analytics keeps its data according to the retention setting of our Google Analytics property.
The site does not currently have a cookie banner or a built-in analytics opt-out. You can clear the site's data in your browser at any time, block analytics with your browser or a content blocker (the games still work), play without submitting a score, and choose a nickname that says nothing about you.
10. Privacy and data requests
To ask what we hold, to have something corrected or deleted, or to withdraw a waitlist consent, write to contact@aiialabs.ge. Because we do not know who our players are, please tell us what helps us find the data: the email you used on the waitlist, or your leaderboard nickname, the game and roughly when you played. For game statistics, the random player ID can be read from your browser. Tell us and we will explain how.
We will update this page when the site changes what it collects, and change the date at the top.